#ifndef PLAYER_H__
#define PLAYER_H__

#include <functional>

using std::function;

#include "Character.h"
#include "../Console.h"

class Player {
public:
	Player(); // where to get the board?
	static void registerCommands(Console&, function<Player&(int)>);

	//other player

private:
	Character* charaters;
};

#endif //PLAYER_H__